Product · Interaction · Systems

Interactive Designer with a Technical Background

I combine design thinking and technical understanding to turn complex problems into clear, usable interactive experiences.

Designing the logic behind the interface

Selected Work

Complex problems, made actionable.

Two end-to-end case studies focused on decision support and information retrieval.

Additional Work

Interactive systems in new contexts.

Gravity inversion, separation, alignment, and recombination
03

Mechanic-first Unreal Engine puzzle system

Taiji and Life

Transforms Yin-Yang balance into playable rules through gravity inversion, split-and-recombine states, elemental interactions, and life-growth mechanics.

My Role
Sole Game, System & Level Designer
Ownership
Concept · Gameplay Systems · Level Progression · Visual Direction · Environmental Onboarding
Six-level playable Unreal Engine prototype
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Team outcome: mixed-reality companion interaction
04

Mixed-reality rehabilitation concept

HatchWell

Explores how playful MR interaction, sensor feedback, and a companion app could support engagement during at-home rotator cuff recovery.

My Role
Data Research & Interaction Prototyping Contributor
Focus
Research Validation · Audio Feedback · Interdisciplinary Collaboration
Team Outcome: Functional 48-hour MR proof of concept
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About

I design the behavior behind an experience—not only how it looks.

My work moves between product reasoning, interaction design, and technical prototyping. I am most useful when a problem is ambiguous, the system has many moving parts, and people need a clearer way to act.

Across AI-assisted tools, course retrieval, game systems, and mixed reality, I use prototypes to make ideas concrete, testable, and easier to discuss.

Start a conversation m18515295356@gmail.com