03 / Project

Mechanic-first Unreal Engine puzzle system

Taiji and Life

Transforms Yin-Yang balance into playable rules through gravity inversion, split-and-recombine states, elemental interactions, and life-growth mechanics.

Timeline
About 6 months · spare-time solo project
My Role
Solo Game, System & Level Designer
Outcome
Six-level playable Unreal Engine prototype

My contribution

All concept, gameplay, system and level design, visual direction, environment composition, and environmental onboarding.

Tools & workflow

Paper level sketches and rule diagrams → Unreal Engine mechanics, scene composition, and playable level iteration.

All design is mine. Unreal Engine implementation included one-on-one programming mentorship; visual assets were sourced.

Gameplay from the six-level Unreal Engine prototype0:14 · Play / pause · scrub to replay

Gameplay premise

One player controls a changing state—not two characters.

The project began with a mechanic: a character could split into opposing states, share one input, invert gravity, align spatially, and recombine. Yin-Yang became the theme because it explained the opposition, transformation, and unity already present in play.

A / D MoveSpace Invert gravityS Split / recombine

Core mechanic

Split. Invert. Align. Recombine.

BalancedTaiji

Resists water and fire, supports growth, and represents completion.

ExtremeYin

Affected by water; can cause life to wither.

ExtremeYang

Affected by fire; can cause life to burn.

Both separated states receive the same input. The puzzle comes from their different properties and the requirement that they meet before becoming Taiji again.

Raw gameplay evidence: split states, shared input, gravity, and environmental hazards0:18 · Play / pause · scrub to replay

World response

Balance changes what the environment allows.

Water / Fire

State-specific effects

Taiji resists water and fire. Yin is affected by water; Yang is vulnerable to fire.

Yin-Yang fields

Transform state

Environmental fields can move an extreme toward its opposite and create another route to balance.

Life growth

Reveal the consequence

Incorrect transformation can damage existing life. The right answer is balance, not change for its own sake.

Six-level progression

Six documented stages of mechanic introduction and application.

Feedback showed that Yin-Yang fields arrived with a sudden difficulty spike. The original five-level plan became six by separating teaching from application.

Explore all six levels
01

Flipping and splitting

Get familiar with flipping and splitting mechanics.

02

Shui / Water

Learn how to handle Shui (Water).

03

Huo / Fire

Learn how to handle Huo (Fire).

04

Yin-Yang force field

Understand the significance of the Yin-Yang force field.

05

Level 5

Flexibly apply the Yin-Yang force field.

06

Level 6

Integrate all previous puzzles.

Environmental onboarding

The world carries the instructions.

Cave-painting-style markings communicate controls, state relationships, elemental interactions, and balance rules. They function as an environmental onboarding system, not only as decoration.

View onboarding evidence
Early sketch for Taiji and Life movement and state tutorial
Rule sketch
Final cave-painting-style tutorial mural used in Taiji and Life
In-game mural

Design ownership

The system came first; the theme made it legible.

I created the concept, gameplay systems, level progression, visual direction, character concept, environment composition, and tutorial system.

Software copyright registration

I am the first-listed author of Taiji and Life V1.0, registered in China on February 18, 2025. Registration number: 2025SR0274604. Beijing University of Technology is the registered copyright holder.

A planned ending in which balance restores a barren environment was not implemented and remains a future concept.

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